Serious games foundations concepts and practice pdf download






















Request PDF | Serious Games: Foundations, Concepts and Practice | This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that Estimated Reading Time: 9 mins. Serious Games - Foundations, Concepts and Practice | Ralf Dörner | Springer. Aims at students, game developers, and users of serious game technologies. Covers the creation, runtime context, evaluation, and various economic aspects of serious games. Includes a structured description of 37 actual serious bltadwin.ru: Springer International Publishing. Request PDF | Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review | Data structures and .


Developing serious games for cultural heritage: A state-of-the-art review. Virtual Reality 14, 4 (), Google Scholar Digital Library; Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Annamaria D'ursi, and Valentina Fiore. A Serious Game model for cultural heritage. Such performance predictions may also enrich the capabilities and the effectiveness of serious games. In game-based assessment, predictions add a novel dimension for the personalization and adaption in games for which these functions may provide a valuable data basis. The Learning Performance Vector (LPV) allows utilizing information about the. This chapter addresses the issue of performance assessment in serious games. Performance is a complex concept comprising results and processes of actions and interactions of the players in and with the game. First, generic and domain-specific models of performance are introduced to illustrate the variety of approaches.


PDF | The purpose of the present article is to argue that the point of using the concept of 'practice' in the context of CSCW and related research areas | Find, read and cite all the research. This chapter addresses the issue of performance assessment in serious games. Performance is a complex concept comprising results and processes of actions and interactions of the players in and with the game. First, generic and domain-specific models of performance are introduced to illustrate the variety of approaches. Cota, Ishitani, Motivation and benefits of digital games for the elderly: a systematic literature review, Proceedings of the First International Conference on Gameful Design, Research, and Applications, , pp Google Scholar Cross Ref; Dörner et al., Serious games. Foundations, Concepts and Practice, Springer, Google Scholar.

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